TGFV - Social Perspectives - High School

TGFV - Social Perspectives for High School prepares students with the skills they need for academic, social, and life success.

Students learn how to navigate the challenges of social and academic pressures like making responsible decisions, managing stress and anger, reflecting on personal relationships, and resolving conflict peacefully. Interactive games and activities provide techniques for students to avoid participation in cyber-bullying and practice responsible digital citizenship.

The lessons apply collaborative and experiential learning strategies to give students multiple opportunities to practice the skills proven to prevent violence and other risky behaviors.

Home Workouts and cross-curricular activities follow each lesson so students can practice and apply the concepts developed in each lesson at home and with their peers.

The Social Perspectives High School Curriculum Kit is available in two sizes.

  • Standard Curriculum Kit - for classrooms of up to 24 students. 
  • Large Curriculum Kit - for classrooms of up to 30 students. 

Additional Student Workbooks are sold separately. Scroll down the page to view replenishment products.

Implementation with Web-based Resources

Some of the curriculum resources in this Too Good program are hosted and disseminated through the Too Good Lesson Resource Center. Once you have purchased your curriculum kit we will contact you to coordinate establishing your account in the Lesson Resource Center.

Schedule an Implementation Consultation

2021 Edition

$455.95


Program Kits Program Materials

The Too Good toolkit includes everything you need to teach the lessons:

  • Teacher Manual 
  • 30 Student Workbooks
  • Lesson Resource Pack
  • Quality Assurance Activity Cards
  • Relationship Puzzle 
  • Trial Run Activity Cards and Boards
  • Deciding Factor Activity Cards
  • Roll Call Activity Cards
  • Respectable Me Activity Cards
  • Remain Calm Activity Cards
  • Bit Review Activity Cards
  • My Yearbook Picture: A Horror Story - Role Play Script
  • Who Wore it Worst? Session Files
  • The Dating Game - Role Play Script
  • 6 Game Pieces with 1 Die, 4 sets

Curriculum Features include:

  • Scripted Design - Ten 50-minute fully scripted, research-based lessons conveniently presented in a tabbed spiral-bound book, making them easy to use and enjoyable to teach.
  • Comprehensive Lesson Planner with clearly-stated, measurable objectives, topic rationale, and allotted activity times.
  • Lesson Resource Pack with Activity Visual Displays, Multimedia Presentations, Activity Instructions, Bring It Home Newsletters, and Evaluation Instruments in a downloadable for display or print format.
  • Parent Component - each lesson includes a "Bring it Home Newsletter for Parents and Teens," to extend prevention skills and messages into the home. Home Workout activities for additional practice with parents, siblings, and caregivers at home.
  • Looking for More? - Each lesson includes cross-curricular lesson extenders with suggestions for infusion, recommended reading, and additional activities for reinforcing important concepts and skills.
  • Assessment Materials to measure student outcomes and process outcomes including implementation effectiveness and fidelity of implementation as well as student knowledge, attitudes, and behavior.
  • Comprehensive Pre-Delivery Training Component covering Character Education and Normative Education concepts, Fidelity of Implementation, as well as guidance for facilitating discussions about various conflict and peer influence topics.
  • Logic Model including the program’s theory of change and the proven strategies incorporated into the lessons.
  • Strategies and methods to build family and school connections to reinforce the healthy social and emotional development of the students.

 

              PBIS Alignment                  Lessons Brochure

Lessons Overview                      RTI / PBIS Alignment               Lessons Sample

How does Too Good work?

TGFV - Social Perspectives High School is  a dynamic experiential course designed to immerse students in the core social skill development they need to navigate the world they will enter after high school. The experiential learning design applies interactive games and activities to let the students try on and apply the skills and strategies that are best learned through first hand application.  

Ten developmentally appropriate lessons feature topics of great interest to high school students, including managing complex social situations, understanding the characteristics and norms related to dating relationships including the indicators of unhealthy and unsafe relationships, and safe use and appreciation of social media. 

Students also explore these skills to help them face the challenges they can foresee and the obstacles they can't as they work to reaching their goals.

  • Respect for Self and for Others
  • Problem Solving
  • Anger Management

Too Good gives students the knowledge, skills, and attitudes they need to make responsible decisions and resolve conflicts peacefully and build healthy relationships now and in the future.

Develops Core Character Traits

TGFV - Social Perspectives High School focuses on and mitigates the risk factors that can be positively affected in the classroom: favorable attitudes toward aggression and other problem behaviors and friends who engage in problem behavior.

Too Good builds protection within the student by:

  • Establishing Positive Norms Including Healthy Beliefs and Clear Standards
  • Promoting Bonding to Pro-Social Peers
  • Increasing Personal and Social Skills

Strengths-Based Skills Development

These social and emotional learning skills enhance success in the classroom and at home. These SEL skills promote self-awareness and social awareness and have been linked with school success and positive development:

  • Goal Setting
  • Responsible Decision Making
  • Bonding with pro-social others
  • Identifying and Managing Anger and other emotions
  • Effective Communication

 

Understanding the Logic Model

The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.

TGFV Logic Model

 

Research Design

Each of the Too Good evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The Researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.

The award-winning Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.

2001 Research Report


2001 Summary     2001 Full Report 

2003 Research Report


2003 Summary     2003 Full Report 

2005 Research Report


2005 Summary     2005 Full Report 

Organization/AgencyTGFD K-8TGFV K-8TGFD&V High School
What Works Clearinghouse: U.S. Department of Education, Institute of Education SciencePositive effects on behavior
View Report
Positive effect on behavior & knowledge, attitudes & values
View Report
Positive effect on behavior & knowledge, attitudes & values
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CASEL: Collaborative for Academic, Social, and Emotional LearningNot Yet RatedElementary SELect Program
View Report
Not Yet Rated
NREPP: National Registry of Evidence-Based Programs & PracticesReviewed evaluation
View Report
Reviewed evaluation
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Reviewed evaluation
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CEBC: California Evidence Based Clearinghouse for Child WelfareTGFD Grade 6 
Scientific Rating 2 - Supported by Evidence
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Not Yet RatedNot Yet Rated
OJJDP: Office of Juvenile Justice & Delinquency PreventionPromising program
View Report
Exemplary program
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Exemplary program
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Promising Practices Network: Programs that WorkScreened program
View Report
Screened program
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Screened program
View Report
SAMHSA: Substance Abuse & Mental Health Services Administration Model programModel programModel program

Awards

Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities. 

  • Florida Alcohol and Drug Abuse Association's (FADAA) Best Practices Award
  • The American Medical Association's National Congress on Adolescent Health
  • The President's Child Safety Partnership
  • Southeast Regional Center for Drug-Free Schools and Communities Shining Star Award
  • Our programs received a high rating in "Drug Strategies"

Other Recognition

Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."

Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."

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