The Too Good Curriculum Kit includes everything you need to teach the lessons:
- Teacher Manual
- 30 Student Workbooks
- Teacher Resource Pack, 2 Licenses
- Alcohol Consequence Balls, set of 10
- Forensic Files Activity, 1 set
- Trial Run Game Board and Cards, 4 sets
- Deciding Factor Game Cards, 1 set
- Roll Call Cards, 4 sets
- Quality Assurance Cards, 4 sets
- I’ll Pass Game Cards, 1 set
- Smoke Screen Game Cards, 1 set
- Fact Check Game Cards, 4 Sets
- Level Up! Game Cards, 4 Sets
- My Yearbook Picture: A Horror Story - Role Play Script
- 6 Game Pieces with Die, 4 sets
Curriculum Features include:
- Ten 50-minute fully scripted, research-based lessons conveniently presented in a spiral-bound book, making them easy to use and enjoyable to teach.
- Web-based Lesson Resource Pack with Activity Visual Displays, Multimedia Presentations, Activity Instructions, Bring It Home Newsletters, and Evaluation Instruments in a downloadable for display or print format.
- Comprehensive planner for each lesson with clearly-stated, measurable objectives, topic rationale, and allotted activity times.
- Looking for More? Additional learning tools are included with each lesson to enhance and extend the concepts developed in the lesson. Additional activities include writing activities and activities that encourage the students to share what they've learned with classmates, family members, and their community.
- Each lesson includes a parent component, "Bring it Home Newsletter for Parents and Teens," to extend prevention skills and messages into the home.
- Comprehensive Pre-Training component covering Character Education and Normative Education concepts as well as guidance for facilitating discussions about various substance use, conflict, and peer influence topics.
- Too Good for Drugs logic model including the program’s theory of change and the proven strategies incorporated into the lessons.
- Strategies for building family and school connectedness are built in to reinforce student social and emotional development in and out of school.
- A comprehensive set of instruments for measuring implementation effectiveness, fidelity of implementation, student knowledge, and behavior is included. Student response instruments can be used in a pre/post testing protocol.
How does Too Good work?
Too Good for Drugs High School is a dynamic experiential course designed to immerse students in the core social skill development they need to navigate the world they will enter after high school. The experiential learning design applies interactive games and activities to let the students try on and apply the skills and strategies that are best learned through first hand application.
Ten developmentally appropriate lessons address the short and long term health and social consequences of the misuse and abuse of various legal and illegal drugs. Internal, peer, and media influences are factored into discussions and activities exploring the expectations teens have about substance use.
Students also explore these skills to help them face the challenges they can foresee and the obstacles they can’t as they work to reaching their goals.
Substance Use Prevention
Perception of the harm of substance use is a primary prevention tenet. Too Good for Drugs applies an education strategy to provide developmentally appropriate information to the students on the negative health effects of using the various substances covered in the course. Together with the skills development foundation, Too Good for Drugs works to promote no use norms and values. Topics include:
- THC and Marijuana
- Nicotine and Tobacco
- Prescription and OTC drugs
- Stimulants
- Opioids
- Alcohol
Builds Core Self-efficacy and Interpersonal Skills
Too Good for Drugs High School focuses on and mitigates the risk factors that can be positively affected in the classroom: favorable attitudes toward substance use and friends who engage in substance use.
Too Good builds protection within the student by:
- Establishing Positive Norms Including Healthy Beliefs and Clear Standards
- Promoting Bonding to Pro-Social Peers
- Increasing Interpersonal and Social Skills
These essential social skills enhance success in the classroom and at home. Capacity in these skills promotes self-awareness and social awareness and have been linked with school success and positive development:
- Setting Reachable Goals
- Responsible Decision Making
- Bonding with Pro-social Others
- Identifying and Managing Anger and other Emotions
- Effective Communication
Understanding the Logic Model
The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive the learning and behavior change in Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.
Research Design
The Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.
Each of the evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.
Too Good for Drugs Research Reports
Click the button links below to download and view the research reports. A summary of the report findings and the full reports are below in pdf format:
| Organization/Agency | TGFD K-8 | TGFV K-8 | TGFD&V High School |
|---|---|---|---|
| What Works Clearinghouse: U.S. Department of Education, Institute of Education Science | Positive effects on behavior View Report | Positive effect on behavior & knowledge, attitudes & values View Report | Positive effect on behavior & knowledge, attitudes & values View Report |
| CASEL: Collaborative for Academic, Social, and Emotional Learning | Not Yet Rated | Elementary SELect Program View Report | Not Yet Rated |
| NREPP: National Registry of Evidence-Based Programs & Practices | Reviewed evaluation View Report | Reviewed evaluation View Report | Reviewed evaluation View Report |
| CEBC: California Evidence Based Clearinghouse for Child Welfare | TGFD Grade 6 Scientific Rating 2 - Supported by Evidence View Report | Not Yet Rated | Not Yet Rated |
| OJJDP: Office of Juvenile Justice & Delinquency Prevention | Promising program View Report | Exemplary program View Report | Exemplary program View Report |
| Promising Practices Network: Programs that Work | Screened program View Report | Screened program View Report | Screened program View Report |
| SAMHSA: Substance Abuse & Mental Health Services Administration | Model program | Model program | Model program |
Awards
Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities.
- Florida Alcohol and Drug Abuse Association's (FADAA) Best Practices Award
- The American Medical Association's National Congress on Adolescent Health
- The President's Child Safety Partnership
- Southeast Regional Center for Drug-Free Schools and Communities Shining Star Award
- Our programs received a high rating in "Drug Strategies"
Other Recognition
Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."
Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."
Replenish Your Kit ( 21 )
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Elective Form: A Cautionary Tale Role Play Script Set
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Alcohol Consequence Ball
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Working Memory Scan - Nondrinker
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SPECT Scan of the underside of an active, healthy brain. Item #A4849
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SPECT Scan of the underside of a teenage brain damaged by marijuana (THC) use. Item# A2809
Forensic Files Activity Set
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The Forensic Files include all of the evidence necessary for a thorough investigation including eight sets each of the following...
Trial Run Activity Cards
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Trial Run Game Board
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Players make their way along the Trial Run course as they overcome obstacles to reaching their goals. Positive thinking strategies...
Fact Check Activity Cards
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Fact Check Game Board
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Deciding Factor Activity Cards
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Roll Call Activity Cards
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Help Desk Activity Cards
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I finally got the courage to talk to my crush, but I was so nervous the words came out like...
I'll Pass Activity Cards
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Smoke Screen Activity Cards
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Smoke Screen is an engaging activity that tests student knowledge about nicotine products and their health risks. Categories include Effects...
Level Up! Activity Cards
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In this capstone activity, students are prompted to verbalize, perform, or draw their answers to challenging questions that review and...
Game Pieces with Die
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Set of six game pieces in six bright colors and one die for use with various in class activities and...




















