Too Good for Violence K-5 is a universal, violence prevention and character education program that teaches character-based skills, attitudes, and behaviors to help elementary students: differentiate between feelings and actions, encourage respect between peers, and celebrate diversity. Program lessons and activities help kids realize that as individuals and as a group, they are too good for bullying and violence.
Too Good for Violence teaches the following social and emotional learning skills, which research has linked with healthy development and academic success:
Too Good for Violence promotes character development by strengthening eight key character traits:
Too Good offers developmentally appropriate curricula for each grade level in kindergarten through grade 5. Each grade level builds on previous levels, developing the skills sequentially with engaging, age-appropriate lessons and activities.
Too Good focuses on the risk factors that can be positively affected in the classroom: favorable attitudes toward drugs, violence, and other problem behaviors; and friends who engage in problem behavior.
Too Good builds protection within the student by:
The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.
Each of the Too Good evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The Researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.
The award-winning Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.
|Organization/Agency||TGFD K-8||TGFV K-8||TGFD&V High School|
|What Works Clearinghouse: U.S. Department of Education, Institute of Education Science||Positive effects on behavior|
|Positive effect on behavior & knowledge, attitudes & values|
|Positive effect on behavior & knowledge, attitudes & values |
|CASEL: Collaborative for Academic, Social, and Emotional Learning||Not Yet Rated||Elementary SELect Program |
|Not Yet Rated|
|NREPP: National Registry of Evidence-Based Programs & Practices||Reviewed evaluation|
|CEBC: California Evidence Based Clearinghouse for Child Welfare||TGFD Grade 6 |
Scientific Rating 2 - Supported by Evidence
|Not Yet Rated||Not Yet Rated|
|OJJDP: Office of Juvenile Justice & Delinquency Prevention||Promising program|
|Promising Practices Network: Programs that Work||Screened program|
|SAMHSA: Substance Abuse & Mental Health Services Administration||Model program||Model program||Model program|
Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities.
Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."
Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."
The Grade 5 Teacher's Manual includes ten fully-scripted forty-five minute interactive lessons. The manual makes implementation easy with quick set-up...
The Student Workbook is an integral part of the lessons. The cooperative learning design promotes bonding through skits, role-plays, and...
The Student Workbook is an integral part of the lessons. The cooperative learning design promote bonding through skits, role-plays, and...
The standard TGFV curriculum kit supports a class size of up to 24 students. This Activity Pack includes includes additional activity...
Students must work together to answer the questions on the Mission Training Cards to advance toward the space station. If...
I have not finished the science project that is due tomorrow. What do I need from you? Advice? A magic...
You are eating dinner with a friend who is from another country. The food is something that is unfamiliar to...
Students test their knowledge on approaches to conflict in this fast-paced card game. Item #C8540
Students match Respect Cards to Scenario Cards to learn ways to respect themselves and others. Item #C8536
Bullying Response Strategy Cards prepare students to effectively and peacefully respond to bullying situations. Item #C8448
Students learn that no matter what causes a conflict to escalate, you can cool down and use these six strategies...
Conflict happens when people have different goals, opinions, or points of view. Students learn five cooperative approaches to peacefully resolve...
Students learn the steps to making responsible decisions and how their decisions can take them closer or further away from...
Setting a reachable goal is the first step to building confidence, self-efficacy, and positive expectations for the future. The Goal...
Students review what they have learned about being a positive role model as they set out on a space exploration...
Set of six game pieces in assorted colors and one die for use with various board games. Item #PR1001