Too Good for Drugs and A Peaceable Place together form a universal substance use prevention, violence prevention, and character education program series that promotes the development of the skills, attitudes, and behaviors consistent with positive, pro-social living to encourage healthy emotions management and actions, resistance to substance use and medicine misuse, respect between peers, and self-awareness and social awareness to foster supportive and respectful learning environments.
Too Good offers developmentally appropriate curricula for Kindergarten through High School. Each grade level builds on previous levels developing the skills sequentially with engaging, age-appropriate lessons and activities.
Too Good focuses on the risk factors and negative social norms that can be positively affected in the classroom: favorable attitudes toward substance use, violence, and other problem behaviors and friends who engage in problem behavior.
Too Good builds protection within the student by:
Too Good uses skill development to mitigate the risks associated with problem behaviors including:
TGFDV introduces and develops self-efficacy and interpersonal skills linked with healthy development and academic success to promote self-awareness and social awareness:
Additional skills development and application concepts built into the course to promote positive social development and resistance to substance use:
TGFDV promotes character development by strengthening nine character traits:
The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.
TGFV Logic Model TGFD Logic Model
Each of the Too Good evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The Researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.
The award-winning Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.
Organization/Agency | TGFD K-8 | TGFV K-8 | TGFD&V High School |
---|---|---|---|
What Works Clearinghouse: U.S. Department of Education, Institute of Education Science | Positive effects on behavior View Report | Positive effect on behavior & knowledge, attitudes & values View Report | Positive effect on behavior & knowledge, attitudes & values View Report |
CASEL: Collaborative for Academic, Social, and Emotional Learning | Not Yet Rated | Elementary SELect Program View Report | Not Yet Rated |
NREPP: National Registry of Evidence-Based Programs & Practices | Reviewed evaluation View Report | Reviewed evaluation View Report | Reviewed evaluation View Report |
CEBC: California Evidence Based Clearinghouse for Child Welfare | TGFD Grade 6 Scientific Rating 2 - Supported by Evidence View Report | Not Yet Rated | Not Yet Rated |
OJJDP: Office of Juvenile Justice & Delinquency Prevention | Promising program View Report | Exemplary program View Report | Exemplary program View Report |
Promising Practices Network: Programs that Work | Screened program View Report | Screened program View Report | Screened program View Report |
SAMHSA: Substance Abuse & Mental Health Services Administration | Model program | Model program | Model program |
Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities.
Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."
Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."
The Teacher Manual layout and design makes implementation easy with quick set-up and guided materials preparation with lesson objectives and...
The Student Workbook is an integral part of the interactive Too Good lessons. Workbook activities apply lessons on goal setting,...
The Student Workbook is an integral part of the interactive Too Good lessons. Workbook activities apply lessons on goal setting,...
Setting a reachable goal is the first step to building confidence, self-efficacy, and positive expectations for the future. The Goal...
Students learn the steps to making responsible decisions and how their decisions can take them closer or further away from...
This colorful banner helps students learn about the communication process so they develop and improve their communication skills. Item #A4751
The percentage of alcohol in a beverage consumed is what affects the body, not the type of alcoholic drink. The...
Our buddy Al takes the students through his story about peer influence, media literacy, and the consequences of alcohol consumption on the...
SPECT Scan of the underside of a brain damaged by marijuana use. Item #A4850
SPECT Scan of the surface of an active, healthy brain. Item #A4847
SPECT Scan of the brain of a chronic drinker. 11" x 17" Full Color Poster. Item #A4848
SPECT Scan of the underside of an active, healthy brain. Item #A4849
These visual displays help students understand the intentions of the speaker and the listener in sending and receiving messages. For...
It's not always enough to say no in a peer-pressure situation. Knowing what to say and what to do in...
Bright, durable display cards illustrate the negative effects of alcohol use on the brain and body that Al K. Hol...
Students explore emotions and what can trigger an emotional response through this engaging and interactive role play. Students also learn...
Students act out the roles of William and the Skater to learn how peer pressure works. Item #A4761
Students act out a fun game show to help them identify and communicate the qualities of a healthy friend. Item...
Al B Smart helps students learn about how drinking alcohol can keep them from reaching their goals and how to...
Students identify the risk factors, consequences, and alternatives of a peer conflict situation in this quick role-play activity. Item #C8716
Students try to be the first person to reach a goal in this exciting game. Along the way, they encounter...
Students test their anger management and conflict resolution skills through a variety of scenarios in this quick-paced interactive game. Item...
In this cooperative learning activity, seventh grade students work in teams to help a classmate identify and follow the steps...
Your friend wants to land her drone in your backyard, but she needs help finding the right house. In Drone...
Students try to be the first person to reach their goal in this exciting mini-skill review game. Along the way,...
This interactive matching game helps students understand the consequences of tobacco use. Game set includes one deck of Toxic Concentration...
Students learn that respect begins with knowing the qualities they value in themselves. By taking a personal inventory of their...
Students work in teams to decide the best way to approach a conflict. The object of the game is to...
Students test their anger management and conflict resolution skills through a variety of scenarios in this quick-paced interactive game. Item...
Grade 7 Students get to show what they know about goal setting, decision making, effective communication, anger management, conflict resolution,...
Hang posters on most vertical surfaces with ease. 12 dots per sheet. 2 sheets included. Item #PR1002
Set of six game pieces in six bright colors and one die for use with various in class activities and...