Too Good offers separate, developmentally appropriate curricula for each grade level in grades six through eight. Each grade level builds on the previous by continually developing skills and addressing common issues faced in middle school life, teaching students how to manage situations in a positive and healthy way.
Too Good uses skill development to mitigate the risks associated with problem behaviors including:
Too Good builds protection within the student by:
The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive the learning and behavior change in Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.
Each of the Too Good evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The Researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.
The award-winning Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.
|Organization/Agency||TGFD K-8||TGFV K-8||TGFD&V High School|
|NREPP: National Registry of Evidence-Based Programs & Practices||Reviewed evaluation
|OJJDP: Office of Juvenile Justice & Delinquency Prevention||Promising program
|Promising Practices Network: Programs that Work||Screened program
|SAMHSA: Substance Abuse & Mental Health Services Administration||Model program||Model program||Model program|
|What Works Clearinghouse: U.S. Department of Education, Institute of Education Science||Positive effects on behavior||Positive effect on behavior & knowledge, attitudes & values||Positive effect on behavior & knowledge, attitudes & values|
Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities.
Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."
Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."
Replenish Tag to match in products - TGFD7
Too Good for Drugs is designed with the individual teacher in mind. The Too Good for Drugs Grade 7 Teacher's...
The Too Good for Drugs Grade 7 Student Workbook is an integral part of the interactive Too Good lessons. Workbook...
This interactive matching game helps students understand the consequences of tobacco use. Game set includes one deck of Toxic Concentration...
Students try to be the first person to reach their goal in this exciting mini-skill review game. Along the way,...
Al B Smart helps students learn about how drinking alcohol can keep them from reaching their goals and how to...
Students act out the roles of William and the Skater to learn how peer pressure works. Item #A4761
SPECT Scan of the underside of an active, healthy brain. Item #A4849
SPECT Scan of the surface of an active, healthy brain. Item #A4847
SPECT Scan of the underside of a brain damaged by marijuana use. Item #A4850
SPECT Scan of the brain of a chronic drinker. Item #A4848
It's not always enough to say no in a peer-pressure situation. Knowing what to say and what to do in...
Students act out a fun game show to help them identify and communicate the qualities of a healthy friend. Item...
Students are reminded that influences can affect their decisions on how to avoid bad choices that keep them from reaching...
A fun role play to help students understand the difference between assertive and passive speaking. Item #A4755
This engaging interactive role play helps students understand emotions and what can trigger an emotional response. Students also learn how...
The Decision-Making Model teaches students to STOP, THINK, ACT, and REFLECT in order to make healthy decisions towards accomplishing their...
Setting a reachable goal is the first step to building confidence, self-esteem, and expectations for the future. The Goal Setting...
These display cards help students understand the role of non-verbal cues, body language, and tone of voice in communication. Item...
These visual displays help students understand the intentions of the speaker and the listener in sending and receiving messages. For...
This colorful banner helps students learn about the communication process so they develop and improve their communication skills. Item #A4751 ...
The amount of alcohol consumed is what affects the body, not the type of alcoholic drink. This poster illustrates clearly...
Students try to be the first person to reach a goal in this exciting game. Along the way, they encounter...
Set of six game pieces in assorted colors and one die for use with various board games. Item #PR1001
Hang posters on most vertical surfaces with ease. 12 dots per sheet. 2 sheets included. Item #PR1002