Too Good offers separate, developmentally appropriate curricula for each grade level in grades six through eight. Each grade level builds on the previous by continually developing skills and addressing common issues faced in middle school life, teaching students how to manage situations in a positive and healthy way.
Too Good uses skill development to mitigate the risks associated with problem behaviors including:
Too Good builds protection within the student by:
The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive the learning and behavior change in Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.
Each of the Too Good evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The Researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.
The award-winning Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.
2000 Summary 2000 Full Report 2001 Summary 2001 Full Report 2003 Summary 2003 Full Report
Organization/Agency | TGFD K-8 | TGFV K-8 | TGFD&V High School |
---|---|---|---|
What Works Clearinghouse: U.S. Department of Education, Institute of Education Science | Positive effects on behavior View Report | Positive effect on behavior & knowledge, attitudes & values View Report | Positive effect on behavior & knowledge, attitudes & values View Report |
CASEL: Collaborative for Academic, Social, and Emotional Learning | Not Yet Rated | Elementary SELect Program View Report | Not Yet Rated |
NREPP: National Registry of Evidence-Based Programs & Practices | Reviewed evaluation View Report | Reviewed evaluation View Report | Reviewed evaluation View Report |
CEBC: California Evidence Based Clearinghouse for Child Welfare | TGFD Grade 6 Scientific Rating 2 - Supported by Evidence View Report | Not Yet Rated | Not Yet Rated |
OJJDP: Office of Juvenile Justice & Delinquency Prevention | Promising program View Report | Exemplary program View Report | Exemplary program View Report |
Promising Practices Network: Programs that Work | Screened program View Report | Screened program View Report | Screened program View Report |
SAMHSA: Substance Abuse & Mental Health Services Administration | Model program | Model program | Model program |
Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities.
Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."
Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."
The Teacher's Manual layout and design makes implementation easy with quick set-up and guided materials preparation and lesson objectives and activity timing. The layout...
The Student Workbook is an integral part of the interactive lessons. Workbook activities apply lessons on setting reachable goals, making...
The Student Workbook is an integral part of the interactive lessons. Workbook activities apply lessons on setting reachable goals, making...
SPECT Scan of the surface of an active, healthy brain. Item #A4847
SPECT Scan of the underside of a brain damaged by marijuana use. Item #A4850
SPECT Scan of the underside of an active, healthy brain. Item #A4849
SPECT Scan of the brain of a chronic drinker. 11" x 17" Full Color Poster. Item #A4848
Charlie and James Role Play This interactive role-play teaches students how to identify and understand their feelings and learn to...
Setting a reachable goal is the first step to building confidence, self-esteem, and positive expectations for the future. The Goal...
Students learn that reaching their goals is a lot easier when they have a plan in place and know what...
This economical set contains six Goal Setting Scramble Puzzle sets. The Goal Setting Scramble displays the criteria for students to...
Students learn the steps to making responsible decisions and how their decisions can take them closer or further away from...
Tetrahydrocannabinol (THC) is the psychoactive chemical in marijuana. The Stroop Test illustrates the challenge of processing two conflicting messages simultaneously...
Students are reminded that influences can affect their decisions and learn how to avoid choices that will keep them from...
I have not finished the science project that is due tomorrow. What do I need from you? Advice? A magic...
Students practice and recall the skills they've learned in Too Good for Drugs Grade 8 in this quick paced cooperative...
Grade 8 Students may think they know a whole lot about marijuana, but do they really know the truth? This...
Teenagers face many challenges whether at school, at work, on a team, or with peers. Are there healthier ways to...
Is your message getting through? In this cooperative learning activity, students practice their Active Listening and Assertive Speaking skills as...
Party Smart teaches students that drinking alcohol isn't necessary to have a good time. Students learn how underage drinking affects...
Students learn firsthand to party smart as they explore the consequences of drinking alcohol through the experiences of other partygoers...
In Spend or Save?, students learn that each decision to save or spend affects their ability to reach their goal....
Students examine the influences behind their decision to save money or spend it as they work together to earn enough...
Life is full of risk. Some risks are healthy and make life more rewarding. Others are unhealthy and have negative...
Set of six game pieces in six bright colors and one die for use with various in class activities and...
Hang posters on most vertical surfaces with ease. 12 dots per sheet. 2 sheets included. Item #PR1002