Too Good for Drugs - High School

Too Good for Drugs High School prepares students with the skills they need for academic, social, and life success.  Students learn and apply social skills and as they prepare to navigate the challenges of social and academic pressures. Skills include setting reachable goals, making responsible decisions, managing stress, bonding with pro-social peers, and communicating effectively. 

TGFD Lessons foster analysis and discussion of the effects and negative consequences of ATOD use including prescription and OTC drug misuse and the use of various nicotine delivery devices. Students practice and apply healthy strategies to resist peer pressure and influence. 

Interactive learning games and activities provide practical guidance on dating and relationships, promoting positive peer bonding, and refusing negative peer influence.  Collaborative and experiential learning strategies immerse the students in the skills demonstrated to prevent risky behaviors like substance use.

The Too Good for Drugs High School Curriculum Kit is available in two sizes.

  • Standard Curriculum Kit - for classrooms of up to 24 students. 
  • Large Curriculum Kit - for classrooms of up to 30 students. 

Additional Student Workbooks are sold separately. Scroll down the page to view replenishment products.

Implementation with Web-based Resources

Some of the curriculum resources in this Too Good program are hosted and disseminated through the Too Good Lesson Resource Center. Once you have purchased your curriculum kit, we will contact you to assist you in establishing your account in the Lesson Resource Center.

Schedule an Implementation Consultation

2021 Edition


Program Kits Program Materials

The Too Good toolkit includes everything you need to teach the lessons:

  • Teacher Manual 
  • 30 Student Workbooks
  • Teacher Resource Pack, 2 Licenses
  • Alcohol Consequence Balls, set of 10
  • Forensic Files Activity, 1 set
  • Trial Run Activity Set
  • Deciding Factor Activity Set
  • Roll Call Activity Cards
  • Quality Assurance Activity Cards
  • I’ll Pass Activity Cards
  • Smoke Screen Activity Cards
  • Fact Check Activity Cards
  • Level Up! Activity Cards
  • My Yearbook Picture: A Horror Story - Role Play Script
  • Game Pieces with Die

Curriculum Features include:

  • Scripted Design - Ten 50-minute fully scripted, research-based lessons conveniently presented in a tabbed 3-ring binder, making them easy to use and enjoyable to teach.
  • Lesson Resource Pack with Activity Visual Displays, Multimedia Presentations, Activity Instructions, Bring It Home Newsletters, and Evaluation Instruments in a downloadable for display or print formatComprehensive Lesson Planner with clearly-stated, measurable objectives, topic rationale, and allotted activity times.
  • Parent Component -"Bring it Home Newsletter for Parents and Teens," to extend prevention skills and messages into the home.
  • Looking for More? - Additional learning tools are included with each lesson to enhance and extend the concepts developed in the lesson. Additional activities include writing activities and activities that encourage the students to share what they've learned with classmates, family members, and their community.
  • Assessment Materials to measure student outcomes and process outcomes including implementation effectiveness and fidelity of implementation as well as student knowledge, attitudes, and behavior.
  • Comprehensive Pre-Delivery Training Component covering Character Education and Normative Education concepts, Fidelity of Implementation, as well as guidance for facilitating discussions about various conflict and peer influence topics.
  • Logic Model including the program’s theory of change and the proven strategies incorporated into the lessons.
  • Strategies and methods to build family and school connections to reinforce the healthy social and emotional development of the students.


               PBIS Alignment               

Lessons Overview                      RTI / PBIS Alignment              Lessons Sample

How does Too Good work?

Too Good for Drugs High School is  a dynamic experiential course designed to immerse students in the core social skill development they need to navigate the world they will enter after high school. The experiential learning design applies interactive games and activities to let the students try on and apply the skills and strategies that are best learned through first hand application.  

Ten developmentally appropriate lessons address the short and long term health and social consequences of the misuse and abuse of various legal and illegal drugs. Internal, peer, and media influences are factored into discussions and activities exploring the expectations teens have about substance use.

Students also explore these skills to help them face the challenges they can foresee and the obstacles they can’t as they work to reaching their goals.

Substance Use Prevention

Perception of the harm of substance use is a primary prevention tenet. Too Good for Drugs applies an education strategy to provide developmentally appropriate information to the students on the negative health effects of using the various substances covered in the course. Together with the skills development foundation, Too Good for Drugs works to promote no use norms and values.  Topics include:

  • THC and Marijuana
  • Nicotine and Tobacco
  • Prescription and OTC drugs
  • Stimulants
  • Opioids
  • Alcohol

Builds Core Self-efficacy and Interpersonal Skills

Too Good for Drugs High School focuses on and mitigates the risk factors that can be positively affected in the classroom: favorable attitudes toward substance use and friends who engage in substance use.

Too Good builds protection within the student by:

  • Establishing Positive Norms Including Healthy Beliefs and Clear Standards
  • Promoting Bonding to Pro-Social Peers
  • Increasing Interpersonal and Social Skills

These essential social skills enhance success in the classroom and at home. Capacity in these skills promotes self-awareness and social awareness and have been linked with school success and positive development:

  • Setting Reachable Goals
  • Responsible Decision Making
  • Bonding with Pro-social Others
  • Identifying and Managing Anger and other Emotions
  • Effective Communication

Understanding the Logic Model

The Mendez Foundation developed Logic Models for Too Good to map out the Theory of Change and demonstrate graphically the assumptions that drive the learning and behavior change in Too Good. The logic model communicates an "if-then" message of what changes the program intends to produce. It helps to make the connections among the target group, goals, strategies, objectives and planned program results and lays out what the program is expected to achieve and how it is expected to work.

Logic Model

Research Design

The Too Good programs have undergone rigorous, independent evaluation studies to measure their effects on students' skills, attitudes, intentions, and behaviors. Studies have been published in peer-reviewed journals and presented at national evaluation conferences. These studies demonstrate the effectiveness of Too Good.

Each of the evaluation studies were conducted by third-party researchers and used randomized treatment-control group designs (pre-test/post-test, 20-week post-test, or one-year follow-up). The researchers examined pre-test equivalence between treatment and control groups; potential bias of loss of student data over time; quality of program implementation; and estimates of reliability and validity of assessment tools.

Too Good for Drugs Research Reports

Click the button links below to download and view the research reports. A summary of the report findings and the full reports are below in pdf format:

2000 Summary 2000 Full Report


2001 Summary 2001 Full Report


2003 Summary 2003 Full Report


2007 Summary 2007 Full Report  


2013 Summary 2013 Full Report

Organization/AgencyTGFD K-8TGFV K-8TGFD&V High School
What Works Clearinghouse: U.S. Department of Education, Institute of Education SciencePositive effects on behavior
View Report
Positive effect on behavior & knowledge, attitudes & values
View Report
Positive effect on behavior & knowledge, attitudes & values
View Report
CASEL: Collaborative for Academic, Social, and Emotional LearningNot Yet RatedElementary SELect Program
View Report
Not Yet Rated
NREPP: National Registry of Evidence-Based Programs & PracticesReviewed evaluation
View Report
Reviewed evaluation
View Report
Reviewed evaluation
View Report
CEBC: California Evidence Based Clearinghouse for Child WelfareTGFD Grade 6 
Scientific Rating 2 - Supported by Evidence
View Report
Not Yet RatedNot Yet Rated
OJJDP: Office of Juvenile Justice & Delinquency PreventionPromising program
View Report
Exemplary program
View Report
Exemplary program
View Report
Promising Practices Network: Programs that WorkScreened program
View Report
Screened program
View Report
Screened program
View Report
SAMHSA: Substance Abuse & Mental Health Services Administration Model programModel programModel program


Too Good programs have earned recognition and acclaim for their impact in promoting safer and healthy youth and communities. 

  • Florida Alcohol and Drug Abuse Association's (FADAA) Best Practices Award
  • The American Medical Association's National Congress on Adolescent Health
  • The President's Child Safety Partnership
  • Southeast Regional Center for Drug-Free Schools and Communities Shining Star Award
  • Our programs received a high rating in "Drug Strategies"

Other Recognition

Recognition for Too Good for Drugs™ in Drug Strategies "Making the Grade": "Some very strong elements in this very detailed, 10 session per year curriculum. Provides developmentally appropriate information about alcohol, tobacco and marijuana. Normative education activities creative and compelling, new ideas for games. Includes no-use pledge."

Recognition for Too Good for Violence in Drug Strategies "Safe Schools, Safe Students": "A delightful package of materials (that) complements this highly interactive 4-9 session program. Strongly focused on critical skill areas. Extremely detailed instructions for teachers. Very complete."

Replenish Your Kit ( 18 )